Results of AudioVisual Distraction Studies
Factors influencing the efficacy of virtual
reality distraction analgesia during postburn physical therapy:
preliminary results from 3 ongoing studies.
Sharar SR,
Carrougher GJ, Nakamura D, Hoffman HG,
Blough DK, Patterson DR.
Department of Anesthesiology,
University of Washington, Seattle, WA, USA. sharar@u.washington.edu
OBJECTIVE: To assess the efficacy
and side effects of immersive virtual reality (VR) distraction
analgesia, as well as patient factors associated with VR analgesic
efficacy in burn patients who require passive range-of-motion (ROM)
physical therapy (PT).
DESIGN: Prospective, randomized,
controlled, within-subject trials.
SETTING: Regional level I burn
center in a university-affiliated urban hospital.
PARTICIPANTS: Patients (age
range, 6-65y) who required passive ROM PT in sessions lasting 3 to
15 minutes after cutaneous burn injury.
INTERVENTIONS: Standard analgesic
(opioid and/or benzodiazepine) care and standard analgesic care plus
immersive VR distraction. MAIN OUTCOME MEASURE: Self-reported
subjective pain ratings (0 to 100 graphic rating scale).
RESULTS: A total of 146 treatment
comparisons were made in 88 subjects, 75% of whom were children ages
6 to 18 years. Compared with standard analgesic treatment alone, the
addition of VR distraction resulted in significant reductions in
subjective pain ratings for worst pain intensity (20% reduction),
pain unpleasantness (26% reduction), and time spent thinking about
pain (37% reduction). Subjects' age, sex, ethnicity, size of initial
burn injury, or duration of therapy session did not affect the
analgesic effects of VR distraction. Nausea with the standard care
plus VR distraction condition was infrequent (15%) and mild, with
85% of the subjects reporting no nausea. Children provided higher
subjective reports of "presence" in the virtual environment and
"realness" of the virtual environment than did adults, but age did
not affect the analgesic effects of VR distraction.
CONCLUSIONS: When added to
standard analgesic therapy, VR distraction provides a clinically
meaningful degree of pain relief to burn patients undergoing passive
ROM PT. Multiple patient factors do not appear to affect the
analgesic effect. Immersive VR distraction is a safe and effective
nonpharmacologic technique with which to provide adjunctive
analgesia to facilitate patient participation in rehabilitation
activities.
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Virtual reality as an adjunctive pain control
during burn wound care in adolescent patients.
Hoffman HG,
Doctor JN, Patterson DR, Carrougher GJ,
Furness TA 3rd.
Department of Psychology,
University of Washington, Seattle, USA.
For daily burn wound care
procedures, opioid analgesics alone are often inadequate. Since most
burn patients experience severe to excruciating pain during wound
care, analgesics that can be used in addition to opioids are needed.
This case report provides the first evidence that entering an
immersive virtual environment can serve as a powerful adjunctive,
nonpharmacologic analgesic.
Two patients received virtual
reality (VR) to distract them from high levels of pain during wound
care. The first was a 16-year-old male with a deep flash burn on his
right leg requiring surgery and staple placement. On two occasions,
the patient spent some of his wound care in VR, and some playing a
video game. On a 100 mm scale, he provided sensory and affective
pain ratings, anxiety and subjective estimates of time spent
thinking about his pain during the procedure. For the first session
of wound care, these scores decreased 80 mm, 80 mm, 58 mm, and 93
mm, respectively, during VR treatment compared with the video game
control condition. For the second session involving staple removal,
scores also decreased. The second patient was a 17-year-old male
with 33.5% total body surface area deep flash burns on his face,
neck, back, arms, hands and legs. He had difficulty tolerating wound
care pain with traditional opioids alone and showed dramatic drops
in pain ratings during VR compared to the video game (e.g. a 47 mm
drop in pain intensity during wound care).
We contend that VR is a uniquely
attention-capturing medium capable of maximizing the amount of
attention drawn away from the 'real world', allowing patients to
tolerate painful procedures. These preliminary results suggest that
immersive VR merits more attention as a potentially viable form of
treatment for acute pain.
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The effectiveness of virtual reality for dental
pain control: a case study.
Hoffman HG,
Garcia-Palacios A, Patterson DR, Jensen M,
Furness T 3rd, Ammons WF Jr.
Human Interface Technology
Laboratory, University of Washington, Seattle 98195, USA.
The present study explored
whether immersive virtual reality can serve as an effective
non-pharmacologic analgesic for dental pain.
Two patients (aged 51 and 56
years old) with adult periodontitis, a chronic, progressive
inflammatory disease that affects gums, ligaments, and bones around
the teeth, were studied in the treatment room of a periodontist.
Each patient received periodontal scaling and root planing (scraping
off/removing plaque deposits below the gum line, hereafter referred
to as scaling) under three treatment conditions: (1) virtual reality
distraction, (2) movie distraction, and (3) a no-distraction control
condition. Condition order was randomized and counterbalanced. For
each of the three treatment conditions, five visual analog pain
scores for each treatment condition served as the dependent
variables. On 0-10 labeled scales, both patients provided sensory
and affective pain ratings, and subjective estimates of time spent
thinking about his pain during the procedure. For patient 1, mean
pain ratings were in the severe range while watching a movie (7.2),
or no distraction (7.2) but in the mild pain range (1.2) during the
VR condition. Patient 2 reported mild to moderate pain with no
distraction (mean = 4.4), mild pain while watching the movie (3.3),
and essentially no pain while in VR (0.6) during his periodontal
scaling.
Although the small sample size
limits generalizability, we contend that virtual reality is a
uniquely attention-grabbing medium capable of maximizing the amount
of attention drawn away from the "real world," allowing patients to
tolerate painful dental procedures.
These preliminary results suggest
that immersive VR merits more attention as a potentially viable
adjunctive nonpharmacologic analgesia for procedural
dental/periodontal pain. Virtual reality may also have analgesic
potential for other painful procedures or pain populations.
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Virtual reality pain control during burn wound
debridement in the hydrotank.
Hoffman HG, Patterson
DR, Seibel E, Soltani M, Jewett-Leahy L,
Sharar SR.
Human Interface Technology
Laboratory, Departments of Mechanical Engineering, University of
Washington, Seattle, WA, USA. hunter@hitL.washington.edu
OBJECTIVE: Most burn-injured
patients rate their pain during burn wound debridement as severe to
excruciating. We explored the adjunctive use of water-friendly,
immersive virtual reality (VR) to distract patients from their pain
during burn wound debridement in the hydrotherapy tank (hydrotank).
SETTING: This study was conducted
on inpatients at a major regional burn center.
PATIENTS: Eleven hospitalized
inpatients ages 9 to 40 years (mean age, 27 y) had their burn wounds
debrided and dressed while partially submerged in the hydrotank.
INTERVENTION: Although a nurse
debrided the burn wound, each patient spent 3 minutes of wound care
with no distraction and 3 minutes of wound care in VR during a
single wound care session (within-subject condition order
randomized).
OUTCOME MEASURES: Three 0 to 10
graphic rating scale pain scores (worst pain, time spent thinking
about pain, and pain unpleasantness) for each of the 2 treatment
conditions served as the primary dependent variables.
RESULTS: Patients reported
significantly less pain when distracted with VR [eg, "worst pain"
ratings during wound care dropped from "severe" (7.6) to "moderate"
(5.1)]. The 6 patients who reported the strongest illusion of "going
inside" the virtual world reported the greatest analgesic effect of
VR on worst pain ratings, dropping from severe pain (7.2) in the no
VR condition to mild pain (3.7) during VR.
CONCLUSIONS: Results provide the
first available evidence from a controlled study that immersive VR
can be an effective nonpharmacologic pain reduction technique for
burn patients experiencing severe to excruciating pain during wound
care. The potential applications of VR analgesia to other painful
procedures (eg, movement or exercise therapy) and other pain
populations are discussed.
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Computer-generated virtual reality to control
pain and anxiety in paediatric and adult burn patients during wound
dressing changes.
van Twillert B, Bremer
M, Faber AW.
Department of Medical
Psychology, Martini Hospital, Groningen, The Netherlands.
Changing daily wound dressings
provokes a substantial amount of pain in patients with severe burn
wounds. Pharmacological analgesics alone often are inadequate to
solve this problem. This study explored whether immersive virtual
reality (VR) can reduce the procedural pain and anxiety during an
entire wound care session and compared VR to the effects of standard
care and other distraction methods.
Nineteen inpatients ages 8 to 65
years (mean, 30 years) with a mean TBSA of 7.1% (range, 0.5-21.5%)
were studied using a within-subject design. Within 1 week of
admission, standard care (no distraction), VR, or another
self-chosen distraction method was administered during the wound
dressing change. Each patient received the normal analgesic regimen.
Pain was measured with visual analog thermometer scores, and anxiety
was measured with the state-version of the Spielberger State Trait
Anxiety Inventory.
After comparing different
distraction methods, only VR and television showed significant pain
reductions during wound dressing changes. The effects of VR were
superior, but not statistical significant, to that of television.
Thirteen of 19 patients reported clinically meaningful (33% or
greater) reductions in pain during VR distraction.
No side effects were reported. No
correlations were found between the reduction in pain ratings and
patient variables like age, sex, duration of hospital stay, or
percentage of (deep) burns. There was no significant reduction of
anxiety ratings.
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